![]() ![]() While in the party room, talk to everyone there. Head back to the main hall, and enter the Fiesta Room. Once you get to the EngineComp, Colonel will confront the HeelNavi. Japanese version users will have to fight a virus battle between areas. Head through AirConComp, then ScrewComp, and finally EngineComp. Jack Colonel in, and Colonel/ProtoMan will run up and confront a HeelNavi. Head there, and there will be another scene. The crew member will have a hint for you, but the code is 11922911.Įnter the room and head down the stairs. Please enter security code.", and will ask for an eight-digit code. Anyways, head to the locked Engine Room door. Return to the crew member to collect your prize.Ī note to the businessman: 10 million zennys is wasted on customizing a navi, but it is plenty of money to buy BattleChips. Under the sofa! (applies the stamp) Cool! I got a stamp!!!) And that mirror over there is reflecting. Sofa Stamp": the sofa in the Hall ( It repels all light and always reflects this.Ah-ha! There's a stamp on top of the maiden's head! Good kids aren't supposed to mess around.What would happen if I fell over.?! (applies the stamp) Cool! I got a stamp!) Maiden Stamp: the front of the ship on the Deck ( Wow! You can see for miles and miles.Hang on! You can see where the ship's sailing.There! A stamp behind the ship's wheel!!! (applies the stamp) Cool! I got a stamp!) Wheel Stamp: the steering wheel at the Bridge ( Spins right and left?! Could this be it?.In order, the three stamps are located at: On the Deck, there will be a crew member. Also note that the big picture is different in each version, showing a night sky in Team Colonel and a day scene in Team ProtoMan. Anyways, on board the ship there will be a 10-chip trader. Walk forward, and there will be another cutscene. Once you get on board, you won't be able to leave the ship for a while. Head to the ship, where a scientist will be asking for an invite (why a scientist.?) before you board. Sleep well." before finally getting some shuteye. Having the invite, go back home and rest, or do your thing before resting. ![]() Head to Oran Isle, and the person who you seek should be there. Must be referring to Pride, a royal, or Tesla, a businessperson. With the key, make your way to End Area 1, where we will get another cutscene. Head to SciLab 4, where you will have to navigate the maze in order to find an official navi, in front of the Nebula gate. With that in mind, head to Oran Area 2 and check the door. Colonel and ProtoMan will also replace the generic voice in the PET (except again for the Comm menu). Colonel and ProtoMan will have 400 HP, but is otherwise identical to how he was in Liberation Mission 3. Colonel and ProtoMan are also unable to pick up HPMemories (saying "I don't need this data."), thus in many cases you will have to wait until you have MegaMan back at the end of Liberation Mission 4. Like the liberation missions, neither Colonel nor ProtoMan will benefit from MegaMan's add-ons (DoubleSoul, DarkChips, Navi Customizer, etc). With a hardened heart, meet Baryl/Chaud in the MissionControl. Anyways, head out to the dock, and talk to Baryl/Chaud. Life sucks doesn't it, Lan? You'll notice that you don't have access to the Navi Customizer, and the fact that a generic voice replaces MegaMan in every PET screen (except Comm). ![]()
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